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| | Beastiary: JR: Senka, Ohanzee, Molimo | |
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Jack Redman Admin
Posts : 217 Join date : 2012-01-07 Age : 33
SP/MP/HP HP: (1000/1000) SP: (1000/1000) MP: (1000/1000)
| Subject: Beastiary: JR: Senka, Ohanzee, Molimo Mon Jan 14, 2013 3:49 pm | |
| Bes·ti·ar·y [bes-chee-er-ee, bees-] Noun, Plural bes·ti·ar·ies. A collection of moralized fables, especially as written in the Middle Ages, about actual or mythical animals. Origin: 1615–25; < Medieval Latin bēstiārium, neuter of Latin bēstiārius. See beast, -ary --- This is a collection of monsters, and random enemy spawns you may encounter in the Jechx Republic CategoryThis can be helpful if your by yourself and want something to kill. Also used in development of stories, random encounters may occur. | |
| | | Devlin Hosguard Admin
Posts : 536 Join date : 2012-01-06 Location : Alfred, New York
SP/MP/HP HP: (2800/2800) SP: (1046/2270) MP: (2400/3020)
| Subject: Goblin Tue Jan 15, 2013 11:51 am | |
| Name: Goblin Difficulty: Easy Language: Goblin Treasure on Death: Goblin Sack (Random Item found inside), 10 brown talis, bronze dagger, a gun ammo magazine Description: This creature stands barely three feet tall, its scrawny, humanoid body dwarfed by its wide, ungainly head. Goblins prefer to dwell in caves, amid large and dense thickets of thistles and brambles, or in structures built and then abandoned by others. Very few goblins have the drive to build structures of their own. Coastlines are favored, as goblins are quite fond of sifting through junk and flotsam in an unending quest to find treasures among the refuse of more civilized races. Goblin hatred runs deep, and few things inspire their wrath more than gnomes (who have long fought against goblins), horses (who frighten goblins tremendously), and regular dogs (whom goblins regard as pale imitations of goblin dogs). Goblins are also quite superstitious, and treat magic with a fawning mixture of awe and fear. They have the habit of ascribing magic to the mundane as well, with fire and writing both taking on mystical power in goblin society. Fire is much loved by goblins for its capacity to wreak great destruction and because it doesn't require size or strength to wield, but written words are hated. Goblins believe that writing steals words out of your head, and as a result of this belief, goblins are universally illiterate. Goblins are voracious and can eat their body weight in food daily without growing fat. Goblin lairs always have numerous storerooms and larders. While they prefer human and gnome flesh, a goblin won't turn down any food—except, perhaps, vegetables. Stats: SP: 600 MP: 600 HP: 600 Common location: Varied throughout Runa Organization: gang (4–9), warband (10–16 with goblin dog mounts), or tribe (17+) Offense: Dagger: (-90 HP) Attacks wildly with a dagger. Shortbow: (-135 HP) Fires anything through the use of it's shortbow. Special Abilities: None
Last edited by Devlin Hosguard on Sun Jan 20, 2013 12:19 pm; edited 2 times in total | |
| | | Devlin Hosguard Admin
Posts : 536 Join date : 2012-01-06 Location : Alfred, New York
SP/MP/HP HP: (2800/2800) SP: (1046/2270) MP: (2400/3020)
| Subject: Tophet Sun Jan 20, 2013 12:14 pm | |
| Name: Tophet Difficulty: Hard (solitary)/Elite (Prison Group) Language: None Treasure on Death: Unknown Description: Known in some lands as furnace guards or iron gluttons, tophets have long served in the palaces and prisons of tyrants as vigilant sentinels and dreaded punishments. Appearing as rotund iron statues, often bearing the caricatured visages of past kings or dishonored nobles, these constructs all possess yawning maws, capable of easily gobbling up smaller creatures. Upon consuming a victim, the animate statue becomes a walking prison, holding its victim within with little chance for escape. The iron statue can then return its victim to the proper cell, the feet of its lord, or any other fate its creator determines. In the most feared case, tophets capture or are fed prisoners, then wander out into the desert heat or even rivers of molten rock, where their interiors attain hellish temperatures, torturing and often outright killing those trapped within. Tophets are often assembled in groups of up to a dozen, where cruel rulers incarcerate traitors and other criminals. Mindless creatures capable only of obeying their masters' whims, these unthinking constructs make incorruptible guardians and are endlessly loyal. Tophets stand 10 feet tall and weigh 3,000 pounds. Stats: SP: 1200 MP: 1200 HP: 1200 Common location: Varied, Prisons, Jechx Repulic Organization: Solitary or in a group of 2-12 in a prison Offense: Bite: (-720 HP) Tophet attempts to bite. If bite connects the Tophet immediately attempts to grapple their opponent. Double Slam: (-810 HP) The Tophet picks up the opponent and slams them into the ground, or wall twice. Special Abilities: Conductive: Heat and Electricity absorbed by the Tophet's metal body deals damage to swallowed victim. Half of the normal attack Swallow Whole: Tophet swallows their adversary. Once swallowed by a tophet, an opponent takes no damage, but is trapped inside the creature's hollow interior. The construct's maw locks down, preventing creatures from climbing back out. A creature can attempt to hack or smash its way out as normal. Tophet's stomach itself has 180 HP before busting out of it's stomach. | |
| | | Runa Mobs Presidential - 150 posts
Posts : 238 Join date : 2013-01-20 Age : 33
| Subject: Re: Beastiary: JR: Senka, Ohanzee, Molimo Wed Aug 14, 2013 9:01 pm | |
| Name: Spider Swarm Difficulty: Easy Language: None Treasure on Death: Spider Venom, Stamina Potion Description: A group of spiders smaller than an average human's thumb that crawl in their black and brown forms from cracks in walls, webs, or other places they may fit. Stats: SP: 100MP:0 HP:100 Common location: Varied, Herensuge, Adanantite Prison Organization: Swarm (1-100) OFFENSE: Melee: Bite 20 HP Special Abilities: Venomous Bite: A strike from this venomous spider and you become poisoned unless blocked. | |
| | | Runa Mobs Presidential - 150 posts
Posts : 238 Join date : 2013-01-20 Age : 33
| Subject: Glaurung Worshippers Thu Dec 18, 2014 1:03 pm | |
| Name: Glaurung Worshippers Difficulty: Medium/Moderate Language: Common, Draconic Treasure on Death: Glaurung Worshipper Robe, Carried Weapon Description: Worshippers of the dragon Glaurung. Glaurung has been considered the Father of Dragons to this line of worshippers. They believe that the dragons will rise and that will be their cue to try and give Runa back to their dragon overlords. They dress in red robes with gold embroidery. Generally, these worshippers follow a leader into combat. Stats: SP: 700 MP: 700 HP: 300 Common location: Varied, Senka, Jechx Repulic Organization: Solitary or in a group of 2-10 Offense: Elemental blast: (Cost -200 MP Cause: -200 HP) An elemental burst of magic dependent on the worshippers element of choice. Weapon Strike: (Cost -200 SP Cause: -200 HP) The worshipper strikes with the various weapons that they can have (short sword, longsword, glaive, and warhammer) Special Abilities: None
Last edited by Runa Mobs on Thu Dec 18, 2014 1:07 pm; edited 1 time in total | |
| | | Runa Mobs Presidential - 150 posts
Posts : 238 Join date : 2013-01-20 Age : 33
| Subject: Glaurung Leader Thu Dec 18, 2014 1:07 pm | |
| Name: Glaurung Leader Difficulty: Medium/Moderate Language: Common, Draconic Treasure on Death: Totem of Glaurung, Carried Weapon Description: Worshippers of the dragon Glaurung. Glaurung has been considered the Father of Dragons to this line of worshippers. They believe that the dragons will rise and that will be their cue to try and give Runa back to their dragon overlords. They dress in red robes with gold embroidery. Generally, these worshippers keep their hood up to signify their role as a leader. Stats: SP: 800 MP: 800 HP: 100 Common location: Varied, Senka, Jechx Repulic Organization: Solitary or in a group of 2-5 Offense: Elemental blast: (Cost -200 MP Cause: -200 HP) An elemental burst of magic dependent on the worshippers element of choice. Weapon Strike: (Cost -200 SP Cause: -200 HP) The worshipper strikes with the various weapons that they can have (short sword, longsword, glaive, and warhammer) Healing Surge: (Cost -400 MP Cause: +400 HP) A healing spell that heals the leader by four hundred HP Special Abilities: None | |
| | | Runa Mobs Presidential - 150 posts
Posts : 238 Join date : 2013-01-20 Age : 33
| Subject: Fungal Creatures Tue Jun 02, 2015 10:33 pm | |
| Name: Fungal Creature Difficulty: Medium/Moderate Language: Common, Sylvan Treasure on Death: Misc. Fungal Creature Cultural Item, Carried Weapon Description: Fungal Creatures are living beings that have their own culture built upon the uniqueness of their physical appearance abilities of their race. These beings are hard workers that once set upon a task will try against all odds to complete their task whether that means going through an ally to achieve their goal or not. "Never get in the way of a Fungal Man - or prepare to be injured" Stats: SP: 400 MP: 1000 HP: 1000 Common location: Varied, Senka, Jechx Repulic Organization: Solitary or in a group of 2-5 Offense: Weapon Strike: (Cost -200 SP Cause: -200 HP) Strikes with the various weapons that they can have (short sword, longsword, glaive, and warhammer) Special Abilities: Senses: A fungal creature gains darkvision 60 feet. Sylvan Armor: The fungal growths that appear on a fungal creature's body increase the base creature's natural armor bonus by 2. Create Spawn (Ex)A creature killed by Constitution damage from a fungal creature's poison spore cloud transforms into a fungal spawn over a period of 24 hours. A plant growth spell halves the transformation time, and a diminish plants spell doubles it. A blight spell destroys the fungal spores and prevents the corpse's transformation, but spells that remove disease are ineffective against the growing spores. Once a creature fully transforms into a fungal spawn, the corpse from which it grew is destroyed. A fungal spawn gains the fungal creature template, but it loses all class levels and memories of the base creature from which it was spawned. If the base creature has 1 or fewer racial Hit Dice and normally has class levels, use a 1st-level warrior version of it as the base creature. The fungal spawn awakens as a free-willed being that knows all it needs to know (including language) in order to use its abilities and survive. Although it bears no allegiance to the fungal creature that created it, the new fungal creature immediately recognizes other fungal creatures as its own kind. Poison Spore Cloud (Ex)Once per day, a fungal creature can release a choking cloud of spores in a 15-foot-radius spread that lingers in the air for 10 rounds. This cloud functions as an inhaled poison. Any breathing creature in the cloud must succeed at a Fortitude save or inhale the spores. A creature that remains in the area of the spore cloud must continue to attempt Fortitude saves against its effects. Multiple spore clouds from multiple fungal creatures require multiple saves from any creature in an area where the clouds overlap. Fungal Spores: Poison—inhaled; save Fort DC 10 + 1/2 the fungal creature's racial Hit Dice + the fungal creature's Con modifier; frequency 1/round for 6 rounds; effect 1d2 Con damage and fatigued for 1 minute; cure 2 saves. Poisonous Blood (Ex)A fungal creature's blood and flesh are ingested poisons. Any creature that makes a bite attack against a fungal creature, swallows one whole, or otherwise ingests part of one must succeed at a Fortitude save or be afflicted by the poison. A fungal creature can drain its own blood to procure an ingested poison that functions as described above. However, its blood has a distinctive and largely unwelcome smell and taste, so most intelligent creatures would refuse to eat food tainted with it unless the taste was thoroughly disguised (which requires a successful DC 15 Profession [cook] check). The fungal creature must deal at least 1 point of damage to itself to get a full dose of poison, and the drawn blood (or amputated flesh) retains its poisonous nature for only 24 hours unless additional living fungal blood is mixed into it. Fungal Blood or Flesh: Poison—ingested; save Fort DC 10 + 1/2 the fungal creature's racial Hit Dice + the fungal creature's Con modifier; frequency 1/minute for 6 minutes; effect 1 Str damage, 1 Dex damage, and nauseated for 1 minute; cure 2 saves. Fungal Metabolism (Ex)Fungal creatures breathe, but they do not eat or sleep in the typical manner. Rejuvenation (Ex)A fungal creature gains all the sustenance it requires from contact with moist natural earth, but it must rejuvenate itself as often and for as long as humans need sleep. As long as it is in contact with moist natural earth, a resting fungal creature regains hit points as though it were undergoing complete bed rest and long term care (4 hit points per Hit Die for each day of rest). The fungal creature can engage in light activity during rejuvenation, but any strenuous activity (like fighting, running, or casting a spell) prevents it from regaining hit points for that day. Complete bed rest doesn't increase the amount of healing a fungal creature gains from rejuvenation. | |
| | | Runa Mobs Presidential - 150 posts
Posts : 238 Join date : 2013-01-20 Age : 33
| Subject: Re: Beastiary: JR: Senka, Ohanzee, Molimo Mon Jun 08, 2015 5:44 pm | |
| Name: Jechx Republic Constabulary Difficulty: Medium/Moderate Language: Common, (varied) Treasure on Death: Constable Uniform, Jechx Republic Army Service Revolver, Billy Club, Gryphon Military Shotgun (rare) Description: Public Servants of the Jechx Republic, they generally keep the peace and act on a non military level generally. Stats: SP: 600 MP: 50 HP: 300 Common location: Varied in Jechx Republic areas Organization: Groups of 2, or a squad of 6 Offense: -Weapon Strike: (Cost -50 SP Cause: -150 HP) The Officer strikes with their clubbed weapon or shotgun -Side Arm: (Cause: -100 HP) Fires their side arm at the opponent. -Scattershot: (Cause: -200 HP, unblockable if in area with no cover) On the rare occasion one has a shotgun, it will fire the powerful weapon upon the opponent. Special Abilities: -Military Training: All officers have undergone the basic military training and thus can conserve more stamina while undergoing rigorous activities. -Call Backup: Blows into a silver whistle, summoning any other officers nearby (closest topics, posts, etc.) -Give Option to Surrender: They are civil servants, and will try to make their enemies (if possible) to surrender. If the opponent does surrender, they will arrest them and transport them to Ahridite Prison. | |
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