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 Beastiary: JR: Outer Territories

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Jack Redman
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PostSubject: Beastiary: JR: Outer Territories   Mon Jan 14, 2013 3:47 pm

Bes·ti·ar·y [bes-chee-er-ee, bees-]
Noun, Plural bes·ti·ar·ies.
A collection of moralized fables, especially as written in the Middle Ages, about actual or mythical animals.
Dance Dance!
Origin:
1615–25; < Medieval Latin bēstiārium, neuter of Latin bēstiārius. See beast, -ary

---
This is a collection of monsters, and random enemy spawns you may encounter in the outer territories of the Jechx Republic. These territories include the following Topics: The Hadaka No Glacier Impass

This can be helpful if your by yourself and want something to kill. Also used in development of stories, random encounters may occur.

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★▬▬▬▬▬๑۩۩๑▬▬▬▬▬▬★
☆SP: 1250/1250 SP
MP:
☆HP: 2500/2500 HP
★▬▬▬▬▬๑۩۩๑▬▬▬▬▬▬★



AN OFFICIAL CHAMPION OF RUNA!! 100 POSTS!!! Very Happy

Silverkitsune's translation to my 'action post':
Quote :
Jack:Your safety's on! OM NOM NOM NOM *Eats his gun* YOU HAVE ROOKIE EYES!
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Devlin Hosguard
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PostSubject: Goblin   Tue Jan 15, 2013 11:50 am

Name: Goblin
Difficulty: Easy
Language: Goblin
Treasure on Death: Goblin Sack (Random Item found inside), 10 brown talis, bronze dagger, a gun ammo magazine



Description: This creature stands barely three feet tall, its scrawny, humanoid body dwarfed by its wide, ungainly head. Goblins prefer to dwell in caves, amid large and dense thickets of thistles and brambles, or in structures built and then abandoned by others. Very few goblins have the drive to build structures of their own. Coastlines are favored, as goblins are quite fond of sifting through junk and flotsam in an unending quest to find treasures among the refuse of more civilized races.

Goblin hatred runs deep, and few things inspire their wrath more than gnomes (who have long fought against goblins), horses (who frighten goblins tremendously), and regular dogs (whom goblins regard as pale imitations of goblin dogs).

Goblins are also quite superstitious, and treat magic with a fawning mixture of awe and fear. They have the habit of ascribing magic to the mundane as well, with fire and writing both taking on mystical power in goblin society. Fire is much loved by goblins for its capacity to wreak great destruction and because it doesn't require size or strength to wield, but written words are hated. Goblins believe that writing steals words out of your head, and as a result of this belief, goblins are universally illiterate.

Goblins are voracious and can eat their body weight in food daily without growing fat. Goblin lairs always have numerous storerooms and larders. While they prefer human and gnome flesh, a goblin won't turn down any food—except, perhaps, vegetables.


Stats:
SP: 600
MP: 600
HP: 600

Common location: Varied throughout Runa

Organization: gang (4–9), warband (10–16 with goblin dog mounts), or tribe (17+)

Offense:

Dagger: (-90 HP) Attacks wildly with a dagger.
Shortbow: (-135 HP) Fires anything through the use of it's shortbow.

Special Abilities: None

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Last edited by Devlin Hosguard on Sun Jan 20, 2013 12:19 pm; edited 1 time in total
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PostSubject: Yellow Musk Creeper   Tue Jan 15, 2013 12:08 pm

Name: Yellow Musk Creeper
Difficulty: Novice
Language: None
Treasure on Death: Anything found on a Yellow Musk Zombie, Pieces of Yellow Musk Creeper



Description: The yellow musk creeper is a hideous plant that grows in haunted graveyards, grisly battlefields, and other places where death hangs heavy in the air and thick in the soil. The yellow musk creeper's method of procreation is singularly frightful—it slays the living, infests them with its seeds and pollen, then animates them as zombies. These zombies serve the plant as a guardian for several days, but when new zombies are created, older ones wander off into the surrounding wild, collapsing and breaking apart within days to give seed to a new yellow musk creeper

Stats:
SP: 400
MP: 400
HP: 400

Common location: Varied throughout Runa

Organization: patch (creeper plus 1–6 yellow musk zombies

Offense: Yellow Musk Zombies- This walking corpse from which wet green vines have sprouted wears only a few soiled rags, its flesh rotting off its bones as it stumbles forward, arms outstretched. A zombie that can only make one move per post and has only 200 HP 200 SP. Although a corpse they are plants due to the yellow musk creeper not undead.

Special Abilities:

Create Yellow Musk Zombie: As a full-round action, a yellow musk creeper can bore dozens of tendrils into the brain of a helpless creature within reach, such as a creature entranced by its pollen. This attack inflicts 50 points of damage per round. When a creature is reduced to 0, it dies, and the tendrils break off inside its brain. Two posts later, the creature animates as a yellow musk zombie (see description).

Pollen Spray: As a standard action, a yellow musk creeper can spray a cloud of pollen at a single creature within 30 feet. The creature may become entranced if they are unable to block the magic of the spray. An entranced creature can take no action other than to move at its normal speed into a space within the yellow musk creeper's reach, at which point an entranced creature remains motionless and allows the creeper to insert tendrils into its brain.

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PostSubject: Magma Dragon   Tue Jan 15, 2013 12:30 pm

Name: Magma Dragon
Difficulty: Elite
Language: Common
Treasure on Death: Dragon Scales, Max SP Potion (restores Max SP), Max HP Potion (restores Max HP), Mythril Potion (Gives 600 HP guard buff)



Description: Temperamental and prone to violent outbursts, magma dragons are regarded by most other dragons as dangerously insane—an assumption that, more often than not, proves correct. One can rarely predict a magma dragon’s state of mind until it either attacks or attempts to engage in conversation. For their part, magma dragons can justify all of their actions—they just rarely feel the need to do so.

Stats:
SP: 1350
MP: 1350
HP: 1350

Common location: Varied; typically found in the Jechx Republic

Organization: solitary

Offense:

Breath Weapon: (-360 HP) Use of it's firey breath on it's opponent. Potential for serious burns.
Claws, Maw, Tail: (-1350 HP) A ferocious swipe of it's claws, a bite of it's maw, or swipe of it's tail.

Special Abilities:

Magma Tomb: a great wyrm magma dragon can spit lava onto a target within 120 feet, dealing damage normally for its breath weapon. This magma cools instantly—it does not continue doing damage at this point but does entrap the victim

Magma Breath: an ancient or older magma dragon can breathe a cone of lava instead of fire. The damage is unchanged, but the magma clings to those it damages, dealing half damage each round thereafter. Once cooled the magmas crumbles to dust.

Abilities dependent on Age:

Burning Hands: As soon as the dragon is born they can use this spell. A cone of searing flame shoots from your fingertips

Scorching Ray: At the age of 15 they can use this spell. You blast your enemies with a searing beam of fire.

Wall of Fire: At the age of 50 they can use this spell. An immobile, blazing curtain of shimmering violet fire springs into existence. One side of the wall, selected by you, sends forth waves of heat to cause damage. The wall lasts for two posts.

Fire Shield: At the age of 250 they can use this spell. This spell wreathes you in flame and causes damage to each creature that attacks you in melee. The flames also protect you from either cold-based or fire-based attacks, depending on if you choose cool or warm flames for your fire shield.

Delayed Fireball: At the age of 350 they can use this spell. A fireball is created. However the fireball can explode within the next three posts (not immediately).

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PostSubject: Chimera   Sun Jan 20, 2013 1:16 pm

Name: Chimera
Difficulty: Medium
Language: Common
Treasure on Death: 2,000 Red Talis, Stat Replenish Potion (All stats are replenished with additional +200)



Description: Chimeras are monstrous creatures born of primordial evil. Hateful and hungry, they hunt on the ground or in the air. A chimera's dragon head may be of any evil dragon type, with the corresponding breath weapon, and its wings usually match the scales on its head. Chimeras speak with three overlapping voices, but rarely do so, typically only when playing toady to a more powerful creature. A chimera is 5 feet tall at the shoulder, nearly 10 feet long, and weighs 700 pounds.

Chimeras prefer meat but can subsist on vegetable matter if necessary (although being forced to do so generally leaves the beasts more ill-tempered than usual). Their flight means they can pick and choose their prey, and they usually hunt a large area in search of easy food. They are too stupid and belligerent to acquire followers, though sometimes a tribe of kobolds might give them offerings. Conversely, they are just intelligent and stubborn enough that they make poor pets, and only a significantly more powerful creature can keep them submissive. They may form equal partnerships with a respectful humanoid or similar creature, and even consent to be used as a mount. A pride of chimeras is very leonine in its hierarchy, with a dominant male leading the group and most of the hunting done by the females. A solitary chimera may be a young male or a female with cubs nearby.


Stats:
SP: 1350
MP: 1350
HP: 1350

Common location: Varied throughout the Donguri Grasslands and Outer Terroritories

Organization: solitary, pair, pride (3–6), or flight (7–12)

Offense:

Bite: (-270 HP) Attempted Bite at the opponent.
Gore: (-360 HP) Use of it's firey breath on it's opponent. Potential for serious burns.
Double Swipe: (-720 HP) A ferocious swipe of it's claws twice in a row.

Special Abilities:

Lightning Breath: Breaths a 40 foot line of blue lightning from it's maw. (-450 HP) Potential Paralysis.

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PostSubject: Re: Beastiary: JR: Outer Territories   Wed Aug 14, 2013 9:01 pm

Name: Frost Spider Swarm
Difficulty: Easy
Language: None
Treasure on Death: Spider Venom, Stamina Potion

Description: A group of spiders smaller than an average human's thumb that crawl in their white and silver forms from cracks in walls, webs, or other places they may fit.

Stats:
SP:100
MP:0
HP:100

Common location: Varied, Herensuge, Adanantite Prison

Organization: Swarm (1-100)

OFFENSE:
Melee: Bite 20 HP

Special Abilities:

Venomous Bite: A strike from this venomous spider and you become poisoned unless blocked.
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PostSubject: Re: Beastiary: JR: Outer Territories   Wed Aug 14, 2013 9:53 pm

Name: The Hania
Difficulty: Elite/Legendary
Language: Abyssal, Ancient, Common
Treasure on Death: The Orb of Elders, The Hania Familiar, the destruction of the colonial wall

Description: A large being that appears to be made of a mist and have no physical form. The being takes on the form of a human head, the left arm of a cat, the right arm of a dragon, the abdomen of an elf, the legs are a mixture of a rabbits muscles for jumping and the structure of the fastest animal for running, the tail of a monkey, and finally the wings of an angel.

Stats:
SP:2700
MP:2700
HP:4050

Common location: Anywhere along the Colonial Wall, Outer Territories

Organization: Solitary

OFFENSE:
Melee:
Stamina Drain (The Hania touches the opponent with it's form and drains stamina) -200 SP per post (Costs: -200 MP and -100 SP per post)
Ranged: Spiritual Shock (Wave of spiritual energy blasted through opponent) -200 HP (Costs: -200 MP)

Special Abilities:

Incorporal Strikes from normal steel blades have no effect.

Telepathy Has the ability to read minds and use telepathic abilities

Immobilize With a rush of spirit the Hania can cause an opponent's body to become immobile. (-800 MP)
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