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 Beastiary: SB: Anselme, Asger, Daquan and Inner Forest

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Jack Redman
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PostSubject: Beastiary: SB: Anselme, Asger, Daquan and Inner Forest   Mon Jan 14, 2013 3:44 pm

Bes·ti·ar·y [bes-chee-er-ee, bees-]
Noun, Plural bes·ti·ar·ies.
A collection of moralized fables, especially as written in the Middle Ages, about actual or mythical animals.
Dance Dance!
Origin:
1615–25; < Medieval Latin bēstiārium, neuter of Latin bēstiārius. See beast, -ary

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This is a collection of monsters, and random enemy spawns you may encounter in the asylum that is the Serial Barbarians Colony Category, including Aziel's Atelier and the inner Forest Selgaran.

This can be helpful if your by yourself and want something to kill. Also used in development of stories, random encounters may occur.

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AN OFFICIAL CHAMPION OF RUNA!! 100 POSTS!!! Very Happy

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Devlin Hosguard
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PostSubject: Wolf   Mon Jan 14, 2013 11:12 pm

Name: Wolf
Difficulty: Easy
Language: None
Treasure on Death: Wolf Pelt, 10 Brown Talis



Description: This powerful canine watches its prey with piercing yellow eyes, darting its tongue across sharp white teeth.

Stats:
SP: 600

MP: 200

HP: 200

Common location: Varied, usually in the Selgeran Forest.

Organization: Solitary or in packs of 3 to 12.

Special Abilities: None

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Last edited by Devlin Hosguard on Wed Aug 14, 2013 8:51 pm; edited 1 time in total
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PostSubject: Goblin   Tue Jan 15, 2013 11:48 am

Name: Goblin
Difficulty: Easy
Language: Goblin
Treasure on Death: Goblin Sack (Random Item found inside), 10 brown talis, bronze dagger, a gun ammo magazine



Description: This creature stands barely three feet tall, its scrawny, humanoid body dwarfed by its wide, ungainly head. Goblins prefer to dwell in caves, amid large and dense thickets of thistles and brambles, or in structures built and then abandoned by others. Very few goblins have the drive to build structures of their own. Coastlines are favored, as goblins are quite fond of sifting through junk and flotsam in an unending quest to find treasures among the refuse of more civilized races.

Goblin hatred runs deep, and few things inspire their wrath more than gnomes (who have long fought against goblins), horses (who frighten goblins tremendously), and regular dogs (whom goblins regard as pale imitations of goblin dogs).

Goblins are also quite superstitious, and treat magic with a fawning mixture of awe and fear. They have the habit of ascribing magic to the mundane as well, with fire and writing both taking on mystical power in goblin society. Fire is much loved by goblins for its capacity to wreak great destruction and because it doesn't require size or strength to wield, but written words are hated. Goblins believe that writing steals words out of your head, and as a result of this belief, goblins are universally illiterate.

Goblins are voracious and can eat their body weight in food daily without growing fat. Goblin lairs always have numerous storerooms and larders. While they prefer human and gnome flesh, a goblin won't turn down any food—except, perhaps, vegetables.


Stats:
SP: 600
MP: 600
HP: 600

Common location: Varied throughout Runa

Organization: gang (4–9), warband (10–16 with goblin dog mounts), or tribe (17+)

Offense:

Dagger: (-90 HP) Attacks wildly with a dagger.
Shortbow: (-135 HP) Fires anything through the use of it's shortbow.

Special Abilities: None

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Last edited by Devlin Hosguard on Sun Jan 20, 2013 12:20 pm; edited 1 time in total
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PostSubject: Yellow Musk Creeper   Tue Jan 15, 2013 12:09 pm

Name: Yellow Musk Creeper
Difficulty: Novice
Language: None
Treasure on Death: Anything found on a Yellow Musk Zombie, Pieces of Yellow Musk Creeper



Description: The yellow musk creeper is a hideous plant that grows in haunted graveyards, grisly battlefields, and other places where death hangs heavy in the air and thick in the soil. The yellow musk creeper's method of procreation is singularly frightful—it slays the living, infests them with its seeds and pollen, then animates them as zombies. These zombies serve the plant as a guardian for several days, but when new zombies are created, older ones wander off into the surrounding wild, collapsing and breaking apart within days to give seed to a new yellow musk creeper

Stats:
SP: 400
MP: 400
HP: 400

Common location: Varied throughout Runa

Organization: patch (creeper plus 1–6 yellow musk zombies

Offense: Yellow Musk Zombies- This walking corpse from which wet green vines have sprouted wears only a few soiled rags, its flesh rotting off its bones as it stumbles forward, arms outstretched. A zombie that can only make one move per post and has only 200 HP 200 SP. Although a corpse they are plants due to the yellow musk creeper not undead.

Special Abilities:

Create Yellow Musk Zombie: As a full-round action, a yellow musk creeper can bore dozens of tendrils into the brain of a helpless creature within reach, such as a creature entranced by its pollen. This attack inflicts 50 points of damage per round. When a creature is reduced to 0, it dies, and the tendrils break off inside its brain. Two posts later, the creature animates as a yellow musk zombie (see description).

Pollen Spray: As a standard action, a yellow musk creeper can spray a cloud of pollen at a single creature within 30 feet. The creature may become entranced if they are unable to block the magic of the spray. An entranced creature can take no action other than to move at its normal speed into a space within the yellow musk creeper's reach, at which point an entranced creature remains motionless and allows the creeper to insert tendrils into its brain.

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PostSubject: Re: Beastiary: SB: Anselme, Asger, Daquan and Inner Forest   Wed Aug 14, 2013 9:01 pm

Name: Spider Swarm
Difficulty: Easy
Language: None
Treasure on Death: Spider Venom, Stamina Potion

Description: A group of spiders smaller than an average human's thumb that crawl in their black and brown forms from cracks in walls, webs, or other places they may fit.

Stats:
SP:100
MP:0
HP:100

Common location: Varied, Herensuge, Adanantite Prison

Organization: Swarm (1-100)

OFFENSE:
Melee: Bite 20 HP

Special Abilities:

Venomous Bite: A strike from this venomous spider and you become poisoned unless blocked.
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