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 Flora and Fauna of Koorc

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Calyce
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PostSubject: Flora and Fauna of Koorc   Thu May 17, 2012 2:23 pm

-Flora:
Desert Flower: A rare white and red flower that blooms on rock faces with cactus spike like vines or stems. Can bloom alone or in a bush.

Cactus: Yeah, a water-bearing fruit that has sharp painful spikes that run down it's body.

Tumble weed: A bush that is flexible, light and spiky. Tumbles around easily with the wind.

Armadillo Weed: An armored carnivorous plant that has steak knife like teeth.

Tears Of the Goddess: A special bluish white patch of blooming flowers found all over Runa.

-Fauna:
Desert Fox: A tanned furred animal that usually hunts at night when its colder out.

Sand Whale: A large carnivorous beast that thrives under the soil. Though it usually does not attack humans unless pushed. Noted for their great source of oil. They look more 'worm like' than a real whale.

Cactaur Spirit: A bunch of insects that form into a hive mind mass and manipulates sprouting cacti as its weapon.

Scab Beetle: A large beetle about the size of an average cat. They like to aim for the eyes, they spit out a mild acid.

Trident Scorpios: A large 'scorpion' like monter that looks almost like a fork crab with a tail that splits into three stingers. Scorpios venom is rather toxic and one stinger alone is enough to seriously injure or kill an average adult male. Though this venom is very useful and considered extremely valuable in other colonies.

Average Scorpion: A small venomous insect. Just as deadly as it's larger human child sized cousin "Trident Scorpios".

Faroke (Far-Oak): A reptilian-bird like creature with green scales and red feathers. Razor sharp teeth and retractable claws-it closely resembles a 2ft high raptor with red and white hawk like wings. Like most animals-if given enough training-it can be trained as a pet and are an oddity and exotic one at that!

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PostSubject: Goblin   Tue Jan 15, 2013 11:48 am

Name: Goblin
Difficulty: Easy
Language: Goblin
Treasure on Death: Goblin Sack (Random Item found inside), 10 brown talis, bronze dagger, a gun ammo magazine



Description: This creature stands barely three feet tall, its scrawny, humanoid body dwarfed by its wide, ungainly head. Goblins prefer to dwell in caves, amid large and dense thickets of thistles and brambles, or in structures built and then abandoned by others. Very few goblins have the drive to build structures of their own. Coastlines are favored, as goblins are quite fond of sifting through junk and flotsam in an unending quest to find treasures among the refuse of more civilized races.

Goblin hatred runs deep, and few things inspire their wrath more than gnomes (who have long fought against goblins), horses (who frighten goblins tremendously), and regular dogs (whom goblins regard as pale imitations of goblin dogs).

Goblins are also quite superstitious, and treat magic with a fawning mixture of awe and fear. They have the habit of ascribing magic to the mundane as well, with fire and writing both taking on mystical power in goblin society. Fire is much loved by goblins for its capacity to wreak great destruction and because it doesn't require size or strength to wield, but written words are hated. Goblins believe that writing steals words out of your head, and as a result of this belief, goblins are universally illiterate.

Goblins are voracious and can eat their body weight in food daily without growing fat. Goblin lairs always have numerous storerooms and larders. While they prefer human and gnome flesh, a goblin won't turn down any food—except, perhaps, vegetables.


Stats:
SP: 600
MP: 600
HP: 600

Common location: Varied throughout Runa

Organization: gang (4–9), warband (10–16 with goblin dog mounts), or tribe (17+)

Offense: Dagger, Shortbow

Special Abilities: None

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PostSubject: Yellow Musk Creeper   Tue Jan 15, 2013 12:10 pm

Name: Yellow Musk Creeper
Difficulty: Novice
Language: None
Treasure on Death: Anything found on a Yellow Musk Zombie, Pieces of Yellow Musk Creeper



Description: The yellow musk creeper is a hideous plant that grows in haunted graveyards, grisly battlefields, and other places where death hangs heavy in the air and thick in the soil. The yellow musk creeper's method of procreation is singularly frightful—it slays the living, infests them with its seeds and pollen, then animates them as zombies. These zombies serve the plant as a guardian for several days, but when new zombies are created, older ones wander off into the surrounding wild, collapsing and breaking apart within days to give seed to a new yellow musk creeper

Stats:
SP: 400
MP: 400
HP: 400

Common location: Varied throughout Runa

Organization: patch (creeper plus 1–6 yellow musk zombies

Offense: Yellow Musk Zombies- This walking corpse from which wet green vines have sprouted wears only a few soiled rags, its flesh rotting off its bones as it stumbles forward, arms outstretched. A zombie that can only make one move per post and has only 200 HP 200 SP. Although a corpse they are plants due to the yellow musk creeper not undead.

Special Abilities:

Create Yellow Musk Zombie: As a full-round action, a yellow musk creeper can bore dozens of tendrils into the brain of a helpless creature within reach, such as a creature entranced by its pollen. This attack inflicts 50 points of damage per round. When a creature is reduced to 0, it dies, and the tendrils break off inside its brain. Two posts later, the creature animates as a yellow musk zombie (see description).

Pollen Spray: As a standard action, a yellow musk creeper can spray a cloud of pollen at a single creature within 30 feet. The creature may become entranced if they are unable to block the magic of the spray. An entranced creature can take no action other than to move at its normal speed into a space within the yellow musk creeper's reach, at which point an entranced creature remains motionless and allows the creeper to insert tendrils into its brain.

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